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Valve

Valve Steam Machine

Reservation only

Valve's own console. Zen 4 6C/12T + RDNA 3 28CU, 16GB DDR5 + 8GB GDDR6, 3.9L. $1,049 — if you can get one.

Valve Steam Machine

$1,049 MSRP - a reference price, not a live price. Check each retailer below for the current number.

Performance

57
CouchDex beta
how good this is to play from the couch

couchdex@v0 · built from 10 measured games · confidence high

how this is calculated · what do you think? →

GamePresetUpscalingfps
Alien: IsolationUltra (SMAA T1x, SSAO Standard)Native166.56 fps Verified built-in benchmark measured — view bundle
How we measured this
Scene
Built-in benchmark: benchmark (rigbench alien-isolation)
Passes
3
SteamOS
3.8.24
Proton
10.1000-105
Mesa
26.2.0-devel
Game build
4940658

Native 1080p. Upscaling, VSync, dynamic resolution and ray tracing off. Game Mode, frame limiter off, power profile at maximum. We report the median of 3 passes.

Shadow of the Tomb RaiderhighestNative80.96 fps Verified built-in benchmark measured — view bundle
How we measured this
Scene
Built-in benchmark: sottr (rigbench sottr)
Passes
5
SteamOS
3.8.24
Runtime
Native (no Proton)
Mesa
26.2.0-devel
Game build
11668867

Native 1080p. Upscaling, VSync, dynamic resolution and ray tracing off. Game Mode, frame limiter off, power profile at maximum. We report the median of 5 passes.

Cyberpunk 2077RayTracingLow (native, no upscaling)Native14.15 fps Verified built-in benchmark measured — view bundle
How we measured this
Scene
Built-in benchmark: cyberpunk2077 (rigbench cyberpunk-benchmark)
Passes
2
SteamOS
3.8.24
Proton
11.0-100
Mesa
26.2.0-devel
Game build
2.31

Native 1080p. Upscaling, VSync, dynamic resolution and ray tracing off. Game Mode, frame limiter off, power profile at maximum. We report the median of 2 passes.

Cyberpunk 2077Path Tracing (Overdrive)Native12.28 fps Verified built-in benchmark measured — view bundle
How we measured this
Scene
Built-in benchmark: cyberpunk2077 (rigbench cyberpunk-benchmark)
Passes
3
SteamOS
3.8.24
Proton
11.0-100
Mesa
26.2.0-devel
Game build
2.31

Native 1080p. Upscaling, VSync, dynamic resolution and ray tracing off. Game Mode, frame limiter off, power profile at maximum. We report the median of 3 passes.

Cyberpunk 2077Custom RT (reflections + shadows)Native17.2 fps Verified built-in benchmark measured — view bundle
How we measured this
Scene
Built-in benchmark: cyberpunk2077 (rigbench cyberpunk-benchmark)
Passes
3
SteamOS
3.8.24
Proton
11.0-100
Mesa
26.2.0-devel
Game build
2.31

Native 1080p. Upscaling, VSync, dynamic resolution and ray tracing off. Game Mode, frame limiter off, power profile at maximum. We report the median of 3 passes.

Cyberpunk 2077RayTracingLowNative21.33 fps Verified built-in benchmark measured — view bundle
How we measured this
Scene
Built-in benchmark: cyberpunk2077 (rigbench cyberpunk-benchmark)
Passes
3
SteamOS
3.8.24
Proton
11.0-100
Mesa
26.2.0-devel
Game build
2.31

Native 1080p. Upscaling, VSync, dynamic resolution and ray tracing off. Game Mode, frame limiter off, power profile at maximum. We report the median of 3 passes.

Hogwarts LegacyultraFSR Balanced15.26 fps Verified fixed-route measured — view bundle
How we measured this
Scene
Fixed-route capture: Hogsmeade high street: 60s held camera, 1440p Ultra (RT off, FSR3-Balanced, frame-gen off), CPU-bound (imported) — no built-in benchmark (rigbench mangohud, imported)
Passes
3
SteamOS
3.8.24
Proton
10.1000-105
Mesa
26.2.0-devel
Game build
20773316

Native 1080p unless stated - this run used FSR Balanced. VSync, dynamic resolution and ray tracing off. Game Mode, frame limiter off, power profile at maximum. We report the median of 3 passes.

StarfieldlowFSR Performance62.12 fps Verified fixed-route measured — view bundle
How we measured this
Scene
Fixed-route no-swap additive: held camera over the Frontier ship cockpit interior, loaded via CONTINUE from the operator's most-recent save. Low / 1440p / FSR-Performance, VSync off. rigbench MangoHud capture, capture_source=imported. Starfield has NO built-in benchmark. Steam Cloud left ON; save dir untouched.
Passes
3
SteamOS
3.8.24
Proton
Proton Experimental
Mesa
26.2.0-devel
Game build
23518663

Native 1080p unless stated - this run used FSR Performance. VSync, dynamic resolution and ray tracing off. Game Mode, frame limiter off, power profile at maximum. We report the median of 3 passes.

Marvel's Spider-Man RemasteredhighFSR Quality68.38 fps Verified fixed-route measured — view bundle
How we measured this
Scene
Fixed-route: 60s held camera over a crowded Manhattan rooftop (skyline + Central Park + streets), loaded from a curated save. rigbench MangoHud capture (capture_source=imported) — Spider-Man has NO built-in benchmark.
Passes
3
SteamOS
3.8.24
Proton
Proton 10.0
Mesa
26.2.0-devel
Game build
23986256

Native 1080p unless stated - this run used FSR Quality. VSync, dynamic resolution and ray tracing off. Game Mode, frame limiter off, power profile at maximum. We report the median of 3 passes.

Cyberpunk 2077RayTracingLowFSR Quality57.78 fps Verified built-in benchmark measured — view bundle
How we measured this
Scene
Built-in benchmark (rigbench cyberpunk-benchmark, cyberpunk2077)
Passes
3
SteamOS
3.8.24
Proton
11.0-100
Mesa
26.2.0-devel
Game build
2.31

Native 1080p unless stated - this run used FSR Quality. VSync, dynamic resolution and ray tracing off. Game Mode, frame limiter off, power profile at maximum. We report the median of 3 passes.

Kingdom Come: Deliverance IIUltraNative50 fps Published review
Black Myth: WukongHighNative43.9 fps Published review
StarfieldUltraNative41 fps Published review
Cyberpunk 2077UltraNative59 fps Published review

See how CouchRig builds compare

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